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Paste a fcp or ncp city string into the box.
If desired, after the city string add whitespace seperated options (don't acutally put the quotes) such as "num_cottages=N" and/or "use_slots=N" to control the # of slots used (default 72) and best-effort cottages placed (default 0). the cottages are included in use_slots, so use_slots better be > than num_cottages -- generally at least 3x greater.
list of options in the form option=default
simple example:
 http://www.lou-fcp.co.uk/map.php?map=WC00222O0O0BB00000OAK2A3B3O0O0AD3L3022AABL3A2O2A203BBOOAA03B3AAK22KDO3B3OA2O2A20O3L300AAA0OAA0C0BB0502A200A000000B0DNOKO00000B00AA00500Z0C0CC0B0CC00000000CCCC0000000A0CCA2O00CC0A00000EC0A2KB00000BBAJJ0A2O000A0BBJEEEA0000C0JE00E00CC0CZOAACCCE000000CO3L3O334C4000000003B3BBLCMO000000BBBO3300AA000 

use_slots=76

num_cottages=12 

advanced example, see output for some info on what all the options do:

http://www.lou-fcp.co.uk/map.php?map=L000D000000B00000D0000AC0000A0B0C0000000C000A000B000BB0D00CC00000BB0B00B0000000BB0B0B00A00A0000000000A000A0BBAA000000AAA0D000B00000B000000000BBBBB0000C0AA000000000C00A0A00000000000C0AAAA00B00000C000000C0B0A0CCC0A0A00C0B0A00A000C000000C00B000A000000AAA0000B0C000C00000A0000000000CC0000A000CCC000

use_slots=100 num_cottages=10 keep_extra_res_nodes=1 
placement_schedule=F,*2,WSI,*100


(update note: prior versions would allow options before the city string, but this is no longer true)
(update note: all production values are now 300 as per the 2010.11.17 patch)
(update note: alpha version with food support. may be slow and wrong.)
(update note: new default values: num_cottages=0, keep_extra_res_nodes=1. for castles players: removed build_only_on_open=0 option and replaced it with build_on_nrs=1 and also_clear_castle=0. now, the placer *never* places on top of existing buildings, but will (optionally) place over exisitng NRs. also, the default options clear all buildings *except* the castle. in summary: it works better by default for cities with castles that you can't move/remove.)
(update note: adjusted fp rounding for res/h calculations to agree better with the game. some layouts may change slightly. most layouts will show slightly (+-30 per res) different calculated res/h)